Ticket Foundry 1.0 launches this summer
After months of building, breaking, and rebuilding, I'm finally locking in a release date for Ticket Foundry. Summer 2026.
When I started Ticket Foundry, the goal was to build something I'd actually want to use. No per-seat pricing, no cloud lock-in, no SaaS dashboard nightmare. Three for three.
Ticket Foundry was built with the help of Claude (Anthropic's AI). I used it as a coding assistant throughout development, writing and debugging PHP, building features, and working through problems. Every design decision, product direction, and quality call was mine. I'm a one-person operation and AI tooling is part of how I work.
What's shipping in 1.0
The feature list is intentionally focused. Here's everything that's in:
- Full ticket and project management — tickets, statuses, priorities, assignees, due dates
- A public submit form so end users can file tickets without an account
- 10 built-in themes, per-user preferences
- Email notifications via Mailgun, Postmark, SendGrid, Brevo, or plain SMTP
- Reports dashboard with the metrics that actually matter
- Audit log for everything that changes
- Built-in cron jobs for automatic email reports
- Self-guided setup wizard that walks you through the install
What you'll need to run it
The whole thing is self-hosted PHP + MySQL. If your company already runs a website, you almost certainly have everything you need.
# Minimum requirements
- PHP 8.1+
- MySQL 5.7+ or MariaDB 10.2+
- Apache (mod_rewrite) OR Nginx OR IIS
- ~50 MB disk space
Pricing
One-time. No subscriptions. No "Pro" tier you have to upgrade to when your team hits 10 people. The same software at price X regardless of whether you have 5 users or 500.
We'll announce the exact number closer to launch, but it'll be in the range of "less than a single month of any competitor we benchmarked."
When and where
Get notified when it drops — drop your email and we'll send one message when 1.0 is live. We will not send anything else. We are physically incapable of newsletters.
Talk soon.